This is the complete list of members for Renderer, including all inherited members.
add_vert(State &state, View &view, glm::vec2 mouse_pos) | Renderer | |
check_pressed_rect(glm::vec2 mouse_pos) | Renderer | |
check_pressed_vertex(const View &view, glm::vec2 mouse_pos) | Renderer | |
draw_cursor_radius(const View &v, glm::vec2 mouse_pos, float r) | Renderer | |
get_landmarks_within_circle(const View &view, const glm::vec2 &pos, float radius, const LandmarkModel &landmarks) | Renderer | |
get_rect_pressed() | Renderer | inline |
get_vert_ind() | Renderer | |
get_vert_pressed() | Renderer | |
graph_renderer | Renderer | private |
init() | Renderer | |
is_active_multiselect() | Renderer | |
is_brushing_active() | Renderer | inline |
is_passive_multiselect() | Renderer | |
move_selection(glm::vec2 mouse_pos, LandmarkModel &landmarks) | Renderer | |
move_vert(State &state, View &view, glm::vec2 mouse_pos) | Renderer | |
remove_vert(State &state) | Renderer | |
render(const glm::vec2 &fb_size, const State &state, const View &view) | Renderer | |
Renderer() | Renderer | |
reset_multiselect() | Renderer | |
reset_pressed_vert() | Renderer | |
scatter_renderer | Renderer | private |
start_brushing() | Renderer | inline |
start_multiselect(glm::vec2 mouse_pos) | Renderer | |
stop_brushing() | Renderer | inline |
stop_cursor_radius() | Renderer | inline |
stop_multiselect() | Renderer | |
ui_renderer | Renderer | private |
update_multiselect(glm::vec2 mouse_pos, const LandmarkModel &model) | Renderer | |