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BlosSOM
Interactive dimensionality reduction on large datasets (EmbedSOM and FLOWER combined)
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This is the complete list of members for Shader, including all inherited members.
| build(const std::string &vs, const std::string &fs) | Shader | |
| ID | Shader | |
| set_bool(const std::string &name, bool value) const | Shader | |
| set_float(const std::string &name, float value) const | Shader | |
| set_int(const std::string &name, int value) const | Shader | |
| set_mat4(const std::string &name, glm::mat4 value) const | Shader | |
| Shader() | Shader | |
| use() | Shader |